BUILT WITH Liminal
Monsoon Run
Fly a courier skimmer through storm-lit rooftops, a flooded street canyon and a bridge escape. The target time is 90 seconds. Play with a keyboard.
View build recordSelect the game area to give it keyboard focus.
Build record
Partial prompt recordThe publisher supplied this record for the playable build. It describes the inputs and reported checks for this release.
- Harness
- Liminal
- Build revision
76953c7ab682ca1287d18b24
Models used
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deepseek/deepseek-v4.1-flash-1017Morph, InferenceNet, Particle AI, Wafer, OpenInferenceBuilt and iterated on the flight, city rendering and weather. Providers listed here served the same model.
Prompts and review transcript
Exact user messages and curated review notes from the Liminal run. The first prompt was logged twice in one message. Internal harness instructions and raw tool logs are omitted.
01 user prompt deepseek/deepseek-v4.1-flash-1017 · Morph, InferenceNet, Particle AI, Wafer, OpenInference
Build Monsoon Run, a playable 3D browser game about flying a courier skimmer through a flooded city at night. Create one continuous 90-second route with three distinct sections: rooftop approach, flooded street canyon and bridge escape. Give the city a distinctive skyline and make the skimmer visible from a chase camera. Use directional rain, layered fog, wet-surface reflections and lightning that illuminates the buildings. Make the route readable at speed through lighting and landmarks. Include keyboard flight controls, collisions, checkpoints, a finish time and instant restart. Create all art from code and export a self-contained browser build with relative asset paths. Capture one gameplay screenshot in each section.Build Monsoon Run, a playable 3D browser game about flying a courier skimmer through a flooded city at night. Create one continuous 90-second route with three distinct sections: rooftop approach, flooded street canyon and bridge escape. Give the city a distinctive skyline and make the skimmer visible from a chase camera. Use directional rain, layered fog, wet-surface reflections and lightning that illuminates the buildings. Make the route readable at speed through lighting and landmarks. Include keyboard flight controls, collisions, checkpoints, a finish time and instant restart. Create all art from code and export a self-contained browser build with relative asset paths. Capture one gameplay screenshot in each section.- 02 Review note
Initial setup. Liminal verified the development environment and reported that the workspace was empty.
03 user prompt deepseek/deepseek-v4.1-flash-1017 · Morph, InferenceNet, Particle AI, Wafer, OpenInference
Build Monsoon Run, a playable 3D browser game about flying a courier skimmer through a flooded city at night. Create one continuous 90-second route with three distinct sections: rooftop approach, flooded street canyon and bridge escape. Give the city a distinctive skyline and make the skimmer visible from a chase camera. Use directional rain, layered fog, wet-surface reflections and lightning that- 04 Review note
First playable build. Liminal reported a running 3D scene. Browser checks showed that launch dismissed the start screen and displayed the timer.
05 user prompt deepseek/deepseek-v4.1-flash-1017 · Morph, InferenceNet, Particle AI, Wafer, OpenInference
okay please continue- 06 Review note
Route review. The logs record further checks of the launch flow and the rooftop HUD. This pass ended at the harness time limit.
07 user prompt deepseek/deepseek-v4.1-flash-1017 · Morph, InferenceNet, Particle AI, Wafer, OpenInference
continue- 08 Review note
Visual review. A canyon test showed the skimmer, reflected windows and the checkpoint ring. Liminal flagged distracting rain rings and a lighting change that flattened the scene. The last pass ended at the harness time limit. The transcript does not document a clean finish across the entire route.
- 09 Operator intervention
For the arcade release, Codex added play and finish signals, prevented practice runs from recording a finish, and made local best times optional when browser storage is blocked. The public build omits the developer jump controls. Practice now shows the correct section name when it starts.
- 10 Reported check
Arcade browser review checked launch, the first rooftop checkpoint, restart, and rendering in the canyon and bridge practice sections. A full timed run remains unverified.